No entries match your filters.
A solitaire wargame about the Glières resistance in February-March 1944. Hold the plateau, secure supplies and Allied airdrops, disrupt Vichy and German forces, then evacuate while minimizing casualties.
Player count: 1p
Age: 0+
Components: Printable map and cards; PnP files available. Component quantities were not specified in the entry. Native PnP format is A2, according to the designer's WIP reply.
Russia and the Tlingit compete for control of Alaska, 1784-1867, through military action and fur trading. Manage units, routes and rubles over ten rounds while preparing the territory for sale to America. Includes a solo automa.
Player count: 1-2p
Age: 0+
Components: A3 map; printable tokens, cards and coins; player board; reference sheet; quick and complete rulebooks; one six-sided die. Solo mode adds a guide and notebook. A written Sabotage extension is available but untested.
An asymmetric wargame about Varus' Roman campaign in Germania. Rome expands its occupation and supply network while German chieftains raid, steal supplies and incite uprisings. Using Arminius helps Rome but strengthens the resistance.
Player count: 1-2p
Age: 0+
Components: Print-and-play files in A4 and US Letter formats. A component inventory was not specified in the entry or WIP post.
A solo card-driven game inspired by Operation Wieniec, the railway sabotage around Warsaw in October 1942. Prepare explosives, avoid detection, time the train attack and escape the ensuing manhunt across seven tracks.
Player count: 1p
Age: 0+
Components: One printable player sheet with seven tracks; a standard 52-card deck; track markers; rulebook. No dice required. Marker quantity was not specified.
A two-player game of grey-zone warfare. Red develops infrastructure in a host nation while Blue covertly delays projects and raises their costs. Both sides build networks and influence the host government; Blue scores disruption.
Player count: 2p
Age: 12+
Components: Printable Action and Project cards and other PnP materials linked from the designer's blog; one standard deck of playing cards. A full component inventory was not specified in the contest entry.
A solitaire modern wargame in which three Western secret-service agents detect and disrupt the actions of three Russian agents conducting deniable hybrid warfare in Europe.
Player count: 1p
Age: 0+
Components:
A fast tactical micro-wargame where the Dead advance across a grid and the Keepers try to contain them. Every move is visible and the game focuses on geometric pressure rather than luck.
Player count: 2p
Age: 0+
Components: Domino set; 16 x 22 cm grid
A two-player area-control wargame in 13th-century West Africa. Rival powers compete after the decline of the Ghana Empire through a redesigned, mancala-inspired action-selection system.
Player count: 2p
Age: 0+
Components: Rulebook; A4/letter game board; 17 action cards; 2 tokens; 48 counters; 6 dice
As cosmic horror devours the world, humanity fights a final war through small skirmishes; larger engagements risk drawing the elder entity's attention.
Player count: 2-4p
Age: 0+
Components:
An emergence simulator where players start as a coccus bacterium and eat, reproduce, and mutate to win while experiencing natural selection, artificial selection, and genetic divergence.
Player count: 1-2p
Age: 0+
Components:
Bid on runway models for use in skirmishes. Between bids, dice may abruptly end the auction, creating opportunities to secure valuable models cheaply or lose them to a rival.
Player count: 2p
Age: 0+
Components: Runway models; 2 dice
An alternate-history operational wargame exploring a proposed Operation BARDSEA, Polish paratrooper sabotage, German coastal fortresses, and Allied momentum toward the Belgian border.
Player count: 2p
Age: 0+
Components:
A section-level Battle of France game about Germany's probe attack against the Maginot Line in May 1940. This low-counter tactical hex-and-counter wargame emphasizes armour and asymmetric sides.
Player count: 1-4p
Age: 0+
Components:
Lead hypersonic raiders across the hostile desert planet Trakis. Study convoy routes, set traps in radiation storms and sandfields, and steal rare-earth cargo from armed mining convoys.
Player count: 1p
Age: 0+
Components:
A solo game about the 1911 Sidney Street siege. Reduce the morale of Latvian anarchist defenders while limiting casualties among the City of London Police and Scots Guards.
Player count: 1p
Age: 0+
Components: Game board; cards; counters
A simple print-and-play game designed to capture the style and atmosphere of Warhammer 40,000 without collecting an army. It supports two players and a solitaire mode.
Player count: 1-2p
Age: 0+
Components:
A battalion-level simulation of the Battle of Upper Tajuña, March to April 1938, featuring 700-metre hexes, asymmetric player interaction, and variable activation duration.
Player count: 2p
Age: 0+
Components:
A two-player wargame inspired by the legendary conflict between Gilgamesh and Enkidu.
Player count: 2p
Age: 0+
Components:
A solo fantasy tactical wargame in which the player commands an army against AI-controlled enemy commanders, combining kingdom building, skirmish battles, and automated enemy behaviour.
Player count: 1p
Age: 0+
Components:
Command a gladiator in the arena, equipping them between brutal rounds by drawing, buying, and selling weapons and armour. Win the emperor's favour to survive or fight on from Hades.
Player count: 1p
Age: 0+
Components: Denarii; cards; die
Play an elite soldier of fortune on Arcadia, an island planet overrun by Viroids. Eradicate the cyborg virus, rescue survivors, sell cyberscrap, and escape alive.
Player count: 1p
Age: 0+
Components:
A two-player wargame about the Bougainvillean Civil War. The BRA seek to close the Paguna mine and secede, while Papua New Guinea forces and Sandline mercenaries try to stop them.
Player count: 2p
Age: 0+
Components:
Two gangs of children battle over a snowy street. Command three kids with individual talents, use a SCOUT-like card system, and race to ten coolness points.
Player count: 2p
Age: 0+
Components: Cards