2026 Wargame

23 entries

Glières 1944

A solitaire wargame about the Glières resistance in February-March 1944. Hold the plateau, secure supplies and Allied airdrops, disrupt Vichy and German forces, then evacuate while minimizing casualties.

Player count: 1p

Age: 0+

Components: Printable map and cards; PnP files available. Component quantities were not specified in the entry. Native PnP format is A2, according to the designer's WIP reply.

Sitka ever lost

Russia and the Tlingit compete for control of Alaska, 1784-1867, through military action and fur trading. Manage units, routes and rubles over ten rounds while preparing the territory for sale to America. Includes a solo automa.

Player count: 1-2p

Age: 0+

Components: A3 map; printable tokens, cards and coins; player board; reference sheet; quick and complete rulebooks; one six-sided die. Solo mode adds a guide and notebook. A written Sabotage extension is available but untested.

The Lost Eagles

An asymmetric wargame about Varus' Roman campaign in Germania. Rome expands its occupation and supply network while German chieftains raid, steal supplies and incite uprisings. Using Arminius helps Rome but strengthens the resistance.

Player count: 1-2p

Age: 0+

Components: Print-and-play files in A4 and US Letter formats. A component inventory was not specified in the entry or WIP post.

Garland 1942: A Solo Sabotage Game

A solo card-driven game inspired by Operation Wieniec, the railway sabotage around Warsaw in October 1942. Prepare explosives, avoid detection, time the train attack and escape the ensuing manhunt across seven tracks.

Player count: 1p

Age: 0+

Components: One printable player sheet with seven tracks; a standard 52-card deck; track markers; rulebook. No dice required. Marker quantity was not specified.

Imposed Cost

A two-player game of grey-zone warfare. Red develops infrastructure in a host nation while Blue covertly delays projects and raises their costs. Both sides build networks and influence the host government; Blue scores disruption.

Player count: 2p

Age: 12+

Components: Printable Action and Project cards and other PnP materials linked from the designer's blog; one standard deck of playing cards. A full component inventory was not specified in the contest entry.

Hybrid War

A solitaire modern wargame in which three Western secret-service agents detect and disrupt the actions of three Russian agents conducting deniable hybrid warfare in Europe.

Player count: 1p

Age: 0+

Components:

OSSA: Bones That Decide Fate

A fast tactical micro-wargame where the Dead advance across a grid and the Keepers try to contain them. Every move is visible and the game focuses on geometric pressure rather than luck.

Player count: 2p

Age: 0+

Components: Domino set; 16 x 22 cm grid

Warring States: West Africa

A two-player area-control wargame in 13th-century West Africa. Rival powers compete after the decline of the Ghana Empire through a redesigned, mancala-inspired action-selection system.

Player count: 2p

Age: 0+

Components: Rulebook; A4/letter game board; 17 action cards; 2 tokens; 48 counters; 6 dice

Cocci Wars

An emergence simulator where players start as a coccus bacterium and eat, reproduce, and mutate to win while experiencing natural selection, artificial selection, and genetic divergence.

Player count: 1-2p

Age: 0+

Components:

Valour

Bid on runway models for use in skirmishes. Between bids, dice may abruptly end the auction, creating opportunities to secure valuable models cheaply or lose them to a rival.

Player count: 2p

Age: 0+

Components: Runway models; 2 dice

Operation BARDSEA

An alternate-history operational wargame exploring a proposed Operation BARDSEA, Polish paratrooper sabotage, German coastal fortresses, and Allied momentum toward the Belgian border.

Player count: 2p

Age: 0+

Components:

The Ground Fortified

A section-level Battle of France game about Germany's probe attack against the Maginot Line in May 1940. This low-counter tactical hex-and-counter wargame emphasizes armour and asymmetric sides.

Player count: 1-4p

Age: 0+

Components:

Slipstream Raiders: Robbing at Redline

Lead hypersonic raiders across the hostile desert planet Trakis. Study convoy routes, set traps in radiation storms and sandfields, and steal rare-earth cargo from armed mining convoys.

Player count: 1p

Age: 0+

Components:

The Battle of Stepney

A solo game about the 1911 Sidney Street siege. Reduce the morale of Latvian anarchist defenders while limiting casualties among the City of London Police and Scots Guards.

Player count: 1p

Age: 0+

Components: Game board; cards; counters

Warhammer 40,000: Battle Line

A simple print-and-play game designed to capture the style and atmosphere of Warhammer 40,000 without collecting an army. It supports two players and a solitaire mode.

Player count: 1-2p

Age: 0+

Components:

Gilgamesh vs. Enkidu

A two-player wargame inspired by the legendary conflict between Gilgamesh and Enkidu.

Player count: 2p

Age: 0+

Components:

Warring Kingdoms

A solo fantasy tactical wargame in which the player commands an army against AI-controlled enemy commanders, combining kingdom building, skirmish battles, and automated enemy behaviour.

Player count: 1p

Age: 0+

Components:

Gladiator

Command a gladiator in the arena, equipping them between brutal rounds by drawing, buying, and selling weapons and armour. Win the emperor's favour to survive or fight on from Hades.

Player count: 1p

Age: 0+

Components: Denarii; cards; die

CYBERAIDER

Play an elite soldier of fortune on Arcadia, an island planet overrun by Viroids. Eradicate the cyborg virus, rescue survivors, sell cyberscrap, and escape alive.

Player count: 1p

Age: 0+

Components:

Mekamui

A two-player wargame about the Bougainvillean Civil War. The BRA seek to close the Paguna mine and secede, while Papua New Guinea forces and Sandline mercenaries try to stop them.

Player count: 2p

Age: 0+

Components:

Balled Moves

Two gangs of children battle over a snowy street. Command three kids with individual talents, use a SCOUT-like card system, and race to ten coolness points.

Player count: 2p

Age: 0+

Components: Cards