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In Streets Ahead, out-strategize your opponents with careful placement and a little bit of luck. Each player tries to have the top card in each column and row at the end of the round, but cards you use this round are out of commission the next, and power level will be swung by the roll of a die.
Player count: 2-4p
Age: 14+
Components: Standard deck of cards, tokens (i.e. poker chips), one d6
A puzzly shedding game for 1-4 jugglers. Each player has two hands with a fixed order, unless you spend a turn preparing a powerful throw of adjacent cards. Out-throw your competition to capture the audience's attention.
Player count: 1-4p
Age: 8+
Components: 1 standard deck. Jokers needed for solo, something to keep score if you're playing multiple rounds.
Single player
Player count: 1p
Age: 16+
Components: 1 Standard Deck of Playing Cards
You are tasked with arranging a dinner table of demanding royal guests in a way that each of them stays happy. Or if you are playing against your friends, having only your royals happy and the other kingdoms out of enjoyment would be even more adequate.
https://deck.unlessgames.com/feast-regale
Player count: 1-4p
Age: 10+
Components: A standard deck of playing cards
This is a trick-taking game for 2-4 players. You may follow suit OR choose not to, but watch out! Every card that does not follow suit removes a stone from the wall that Humpty-Dumpty sits on! The game ends once one player's wall crumbles.
Player count: 2-4p
Age: 10+
Components: One traditional deck of playing cards.
In this zany game, use traditional playing cards to manipulate and use the relative ranks of card suits in a common
market. Forget poker hands. You’ll trade with cards in the market to build a hand with cards matching the suits that end
up in the market, to score points based on their numbers.
Player count: 3-5p
Age: 8+
Components: 52 cards
Flipping House is a solitaire card game where you renovate four houses by playing cards and flipping piles. But every renovation causes another house to deteriorate, potentially triggering a chain reaction. Can you survive the entire deck without letting a house collapse?
Player count: 1p
Age: 12+
Components: One traditional deck of cards (no Jokers)
The Lost Station is a solo spatial card game played with a standard 54-card deck. Outrun an encroaching black hole by building an interconnected grid of pressurized corridors—using runs, high sets, and wild anomalies—to stabilize your station before the deck runs out.
Player count: 1p
Age: 8+
Components: Standard deck of 54 cards, including
A Game of 2 Cities is a city building game for 1 player.
Over three epochs you will exploit the land to grow your city and manage your population.
Events will strike, countryfolk might have a mind of their own and Valdara´s actions will interfere with your plans.
Player count: 1p
Age: 14+
Components: 2 decks of standard Playing cards
6 Markers (i.e. coins etc.)
3 sets of cubes or meeples (colours 1 and 2: ~8 each / colour 3: ~15)
1 die (optional)
Who says monks are always peaceful? Quiet shrines to meditate are hard to come by, and you’d better claim them fast.
A lane-battler light, where you either play cards to increase your presence at a Shrine, or raise the Shrine itself to change it's Victory Point value and it's scoring criterion.
Player count: 2p
Age: 12+
Components: Traditional Deck of Cards (no jokers)
deePoker is a high-density tactical card game disguised as poker. Built on a standard 54-card deck with zero component bloat, it transforms classic poker hand-building into an intense spatial grid manipulation and resource-management battle.
Player count: 1-6p
Age: 12+
Components: None
2 player ladder climbing/ card shedding game.
Player count: 2-4p
Age: 10+
Components: 44 cards
Solo-only game of tactics and hand management, using nothing but a regular deck of 52 playing cards. You lead the French forces as Joan of Arc, fighting desperately to prevent the English invaders from succeeding in their Siege of Orléans, and the conquest of France.
Player count: 1p
Age: 12+
Components: Standard deck of 52 playing cards (no jokers)
In The Tournament the Knights of the Kings and Queens fight each other for honor and fame, and
above all to entertain their royal couple.
Player count: 2-4p
Age: 8+
Components: 1 Standard 52-card deck (plus 3 jokers) per Player
A Poker-themed Deduction Bluffing game where the dealer chooses who get which cards. The goal is to bankrupt your secret Rival.
Player count: 4-10p
Age: 8+
Components: 52 card deck
Enough chips for 60 ante per player.
Jack and Jill Reclaim the Hill is a 1–2 player strategy game played with a standard deck of cards. Guide Jack and Jill around the Hill, managing a limited supply of Action cards to defeat ten Monsters in rank order and reclaim the Hill.
Player count: 1-2p
Age: 8+
Components: - 1 standard 54-card deck
- 1 Crown token
- 1 Jack pawn, 1 Jill pawn
Two players fight on 3 lanes by placing cards, activating their effects and bluffing: the aim is to get closer to the lane score without busting. The game is inspired by TCG like Magic and Onepiece, and by blackjack.
Player count: 2p
Age: 10+
Components: A standard deck of cards per player (2)
Royal Rush is a fast-paced, real-time party card game for 2 to 5 players where speed, sharp strategy, and a touch of malice determine the winner. Everyone plays simultaneously, snatching cards from the center, building sequences in ascending order, and racing to stack up points before the game end
Player count: 2-5p
Age: 6+
Components: A standard deck of playing cards. just that
PowerCreep! Is a two player card battler inspired by the early days of popular tcgs. The goal is to have simple learnable gameplay while rewarding creative decision making.
Player count: 2p
Age: 4+
Components: Standard 54 card deck
"The Shadow of the Beast" is a trick-taking gambling game with bidding. Players win or lose money based on fulfilling their contracts. Failing incurs a penalty, which is awarded to the next player to fulfill theirs.
Player count: 3-5p
Age: 10+
Components: Cards 1 to 7 in 4 suits from a traditionnal deck.
token or poker chips for the money.
Even Stevens is a puzzle game designed for passing the time with some heavy thinking. It's like a sudoku puzzle in a deck of cards! Your main goal will be collecting perfectly even sets out of a hand of 7 cards. You win when you collect almost the whole deck and can predict what the last card is ...
Player count: 1-10p
Age: 10+
Components: 32-card deck of Ace through 8. 2 or 4 decks for harder challenge mode.
Build two spiraling towers while royal enemies gather around you. Each turn you commit cards to Attack, Defense, and discard.
Defeat all 12 royals before the siege overruns you, your towers collapse, or the Last Stand ends.
Player count: 1p
Age: 1+
Components: Standard 52 card deck + 2 Jokers
About 5,000 years ago, a bunch of exiles from China were sent to a volcanic island off the west coast of Africa. The island was still forming. But the exiles carefully moved onto it to establish a new civilization. The island was known as Caligos; it later sank into the sea, vanishing into history.
Player count: 1p
Age: 10+
Components: 54 cards
Be the first player to sort the cards in your tableau, while forcing your opponents into moves they might not want to make, and managing the moves your opponents require you to make.
Player count: 2-4p
Age: 8+
Components: One traditional card deck
One six-sided die
A Lone Survival, Escape, Boss Raid TactTrick game.
Endure the Night but, surviving a night is not enough to escape. Take tricks, maybe use the dark, clear hexed room and keep your Wick alive. Collect 4 Remnants of the Boss; a Manifestation of the Night, in order to slay the Darkness and leave.
Player count: 1p
Age: 10+
Components: Candlelight Rulebook
52 Card Standard Playing Card Deck + 2 Jokers
A way to track HP and Wick Level (2 Health systems)
A Strong will to survive, endure and escape the night.
Earthlings! is a deckbuilding card game that uses a traditional pack of cards. Players represent teams of aliens in a competition to abduct the most valuable humans from Earth.
Player count: 2-4p
Age: 10+
Components: Pack of cards (no jokers needed)
Spill the tea across the royal court, sharing rumors of romance, scandal, fortune, and misfortune. Play pairs of Gossip to win the favor of each Noble. Gain favor with four Nobles to raise your social standing above your rival.
Player count: 2p
Age: 8+
Components: A standard deck of playing cards.
Sweet Shop is a game played using a traditional deck of cards and dice. Players use dice to grab sweets (ie cards!) from the central Shelf, then eat sweets from their Basket. But they must have the right dice combos. Each suit has a special bonus when eaten which help players build their engine.
Player count: 1-4p
Age: 8+
Components: Deck of cards (no joker needed) and a minimum of four dice. If available, use four dice per player, plus two extra different coloured dice for solo mode.
Red River Duel is a head-to-head tactical card game where you fight for control of a shared frontier. Play cards to the 4 lanes, either bluffing with face-down cards or face-up when using suit powers. After 4 rounds, claim victory if you control the most lanes.
Player count: 2p
Age: 13+
Components: A standard deck of playing cards, with two jokers
A two player, abstract strategy game with perfect information. You and your opponent will build shared card structures on two 5x5 grids called Roots. Build towards Trees to reset the board throughout the game, chase bonuses to discard cards and be the first to empty their hand to win the game!
Player count: 2p
Age: 10+
Components: Two standard playing card decks
Two players bet on winning more tricks or winning the last trick a certain way. Cards are played simultaneously every trick.
Player count: 2p
Age: 10+
Components: One deck of 52 cards
Card Invaders is a coop trick-taking game for 2 players with just a standard deck of playing cards. Enemies drop lane by lane toward your line. Players must try to read each other's intentions and play cards where the combinations will steer the fighter where they want it and shoot down enemies.
Player count: 2p
Age: 10+
Components: A standard deck, remove all cards of any one Suit and one Joker.
Witan is a bit like trick-taking version of Parliament, with cards of tricks played to a grid ordered by rank and suit.
The cards present in the grid determine the trump suit and rank hierarchy from trick to trick, scoring for cards won in tricks and not preventing the grid from growing.
Player count: 3-4p
Age: 10+
Components: 2 sets of chips/markers per player, something for keeping score
Build you team of Magi and face off against your opponent in a battle of prediction. Last player with Magi standing wins.
Player count: 2p
Age: 12+
Components: - Traditional deck of playing cards
- One 20-sided die (D20), or one for each player if preferred
- Pen and paper for each player
- Additional dice or damage counters to track health (or track on paper)
Deploy your lymphocytes in a 4x4 grid to kill virions and beat the virus.
Player count: 1p
Age: 10+
Components: Traditional deck of playing cards.
One 16-sided dice (D16) / One D8 and one D6 / Digital dice roller
A path-building puzzle game played with a standard deck of cards.
Plan your route, manage your resources carefully, and fight to keep the goblins at bay.
Player count: 1p
Age: 12+
Components: 36 cards from a standard deck
The kings & queens of 4 kingdoms of the realm and their armies have rebelled against the established royal authority and now the King-Emperor’s castle has been breached! Defend the central tower or keep, preventing the enemy from invading it through any of its 4 entrances.
Player count: 1-4p
Age: 10+
Components: Standard 52-card deck (plus two jokers)
Get rid of your cards, don´t loose track of the bubble deck and don't be too certain of your win, or your rivals may burst your bubble.
Player count: 2-6p
Age: 8+
Components: 1x standard 52 card deck
Foolish Faces is a trick-taking game where jokers secretly determine variable partnerships each round. Suits are ignored, and cards can be played face down! The player with the most points wins the game.
Player count: 4-5p
Age: 10+
Components: Traditional 52-Playing Card deck + 2 Jokers, Pen and paper for keeping score.
A quick and easy 2 Player card game.
Make "Affairs" with Queens, Kings, Jacks, and Aces of differing suits to earn points while trying to catch the other player's affairs.
Player count: 2p
Age: 13+
Components: 1 Deck of Traditional Playing cards
1 Friend
Overcome a 3-tiered, overlapping tableau of Royal Cards by placing value cards (A-10) on Royals to match their value. Clear these Royals (which you can then use for future use for their Abilities), to climb the "pyramid"-style tableau and win the game.
Player count: 1p
Age: 8+
Components: Standard Deck (including Jokers)
JOKERS & THIEVES is a beat-your-own-score solitaire game played on a 4x4 grid of cards. Each turn you may swap two cards (that share a line) but then must clear a row, column or diagonal of four cards to continue (flush, set, or run). How many turns can you last?
Player count: 1p
Age: 8+
Components: Standard deck of cards plus two jokers, method for keeping score (6-7 coins/cubes or a pen and paper)
Trick-taking with poker melds!
Imagine poker hands, with their multi-tiered rankings, are "suits" you can play in a trick taking game, wouldn't that be exciting?
You have to correctly predict the winner/loser and fight for the last trick to score though.
Player count: 3-4p
Age: 12+
Components: a deck of playing cards, pens and paper (1 sheet of A4 paper), a dice (first player token)