2026 Solitaire

71 entries

Don't Play This Game

A game that resists being played: its setup is unhelpful, its rules are rude, and its cards do not match. Find the game hidden somewhere inside.

Player count: 1p

Age: 0+

Components:

Ant Farm

Use dice to dig tunnels and relocate sand. Connect every nest and structure point before a column of sand fills above ground; otherwise the colony loses.

Player count: 1p

Age: 8+

Components: Game sheet; 2 white dice; 1 die of another colour

Tales of the Windward Sea

A one-page pirate adventure. Fight sea battles, capture enemy ships, evade pirate hunters, and search for buried treasure; games can be saved between turns.

Player count: 1p

Age: 0+

Components: One printed sheet; pencil with eraser; optional d6

One More Card?!

A solo push-your-luck battle game. Defeat rival Houses, recruit followers, turn injured units into Legends, and challenge the King without revealing a duplicate card value.

Player count: 1p

Age: 1+

Components: Standard deck with 2 Jokers; 3 markers

Troubled Sands

A short temple-crawling game designed for breaks: quick and approachable, but with enough depth for a satisfying dungeon-crawl experience.

Player count: 1p

Age: 1+

Components: 27 Cards 6 Dice - (1 - HP dice | 4 - Action Dice (white) (1 is for extra rolls) | 1 - Damage Dice (red))
15 Tokens - For Gold

How The Tides Turn

A solo roll-and-write with CDG-style multi-use cards. Assign dice to fight skirmishes, harvest resources, and build an alchemical machine; choose one of three paths to victory.

Player count: 1p

Age: 0+

Components: Dice; multi-use cards

Story Quilt

A cozy roll and write game in which you color-in beautiful quilt blocks to gain points. Pip patterns on dice rolls determine which sections of quilts can be colored in. In Story Quilt you travel around your small island community collecting their stories, scraps of fabric and offers of help to m...

Player count: 1p

Age: 10+

Components: - 1× player sheet per game (printed on Letter or A4 paper in low ink B&W) - 1× quilt pattern reference sheet (viewed as PDF or printed in B&W or color) - 1× D6 dice (works best with Western style pip dice) - 1× pen or grey lead pencil - 6x color pencils

Cliff Dwellers

Cliff Dwellers is a 1-player tile-laying game in which you play as a tribe striving to build a new life in your ancestral home. Win the game by mapping your new land to perfection and constructing the right buildings.

Player count: 1p

Age: 10+

Components: 32 cards

638 Squadron

Bombs away! The famous 638 Squadron is off on four dangerous bombing missions. Using a crew of 22, you must make certain they destroy all the targets assigned and get back to base with minimal damage. 638 Squadron can be played using a traditional deck of playing cards or with its custom deck. It...

Player count: 1p

Age: 7+

Components: One deck of standard playing cards.

Restore the Reef

Restore the Reef is a tile laying solo puzzle, where players are trying to efficiently restore their coral reef to meet the objectives of each row and column as well as creating groups of coral, fish, seagrass and clean water.

Player count: 1p

Age: 8+

Components: 33 cards

Nailhead 24

A light card-based racing game through the dystopian city of Nailhead, with command card management. It takes around 30 minutes to play, and has randomised set up to keep things different race to race.

Player count: 1p

Age: 8+

Components: Cards and tokens are provided in the print and play files. Any marker can be used to track number of laps.

Reef Revival

Embattled by storms, rising temperatures and farm pollutant run-off, the Great Barrier Reef needs your help. You are the leader of a team of marine biologists. Each turn your decision to research, grow or seek government funding will have a dramatic impact on the reef. Can you rebuild the reef in...

Player count: 1p

Age: 12+

Components: 1 A3 printout of the rules and game. Three 6-sided dice.

Below Zero

An Action Point System, card management game about surviving a worsening global snowstorm for 7 days.

Player count: 1p

Age: 12+

Components: 5x time tokens (cubes), 10x skill tokens (cubes of different color), 15x energy tokens (cubes of a 3rd color), 3 condition cubes (any color), 1 température track cubes (any color).

Notro

Build a tableau of jokers and play poker hands to win an ever increasing stack of poker chips.

Player count: 1p

Age: 14+

Components: Poker chips, 10+ dice, playing cards, red and blue cubes or alternative.

Architect of the Hanging Gardens

Architect of the Hanging Gardens is a Solitaire tableau building game where you are the chief architect building the hanging gardens while constantly adjusting to the whims of the King. Place all three required structures in the garden while adhering to changing rules and maximizie your reputatio...

Player count: 1p

Age: 8+

Components: 36 Cards 1 - 8.5 x 11 Piece of Paper (Play mat available as PnP file)

The Hidden World

Easy-to-learn solo adventure card game that uses a deck of 52 cards and 5 dice. Roll dice to overcome Encounters along the way and use the special ability of each of your eight expedition members to alter dice rolls. It's a cozy pocket-sized Victorian adventure game ... if there is such a thing.

Player count: 1p

Age: 10+

Components: 52 Cards + five d6 dice

Beaver Dam

Lead a family of beavers to help them survive the harsh weather and predators through 4 years. The main mechanic is action selection based on the set of beaver cards. Threats pile up each turn, both immediate and delayed.

Player count: 1p

Age: 10+

Components: PnP Cards Some d6, it will work with 1, but 4 is better. Cubes 12 in one Color, 7 in another.

Utopia Express

Utopia Express is a roll and write game inspired by Utopia Engine. Whilst it will share some mechanics and gameplay, it is intended as a more simple, streamlined version. In Utopia Express you will work towards creating a machine to save the world. Scour the wilds for Engine components, collec...

Player count: 1p

Age: 8+

Components: White die, Black die, Blue die, Red die, Yellow die, Gamesheet, Rulesheet, Pencil

Strike Twelve

Strike Twelve is a solitaire push-your-luck card game about repairing a dying clock before midnight claims it. Play cards from your hand to mend each of the twelve Hours — but every draw comes from the same Night deck that hides six Midnights. As each Midnight is revealed, the bell strikes, and t...

Player count: 1p

Age: 14+

Components: The print-and-play set contains 70 poker-size cards. You will also need the double-sided TAUT / SLACK Tension token (or a two-sided coin), and a die, four cubes, coins, or any way to count 0–4 strikes. A strike tracker gauge card is provided that can be marked with a coin.

Dream Stone

This Rubik's Cube-inspired board game is designed for 1-2 players, where players must collect all 8 gems before the nightmare finally arrives!

Player count: 1p

Age: 10+

Components: 18 Double-sided Cards

One More Gear

A Dice Rolling Push your Luck Racing Game, inspired by Heat: Pedal to the Metal. Choose your Racer, risk how far you move each turn, and hope you can reach the finish line in first place.

Player count: 1p

Age: 8+

Components: 6d6, 6 cubes, 2 tokens representing Cars, Racetrack (1 Sheet)

Cursed Bingo

Cursed Bingo is a roll-and-write puzzle in which you must survive through 3 games of bingo to achieve victory. To combat the luck involved, you will write the numbers on your bingo sheet yourself, along with using minor abilities (tickets) to change the bingo numbers in your favour. Escape the ...

Player count: 1p

Age: 10+

Components: - 1 Cursed Bingo game sheet - 1 20-sided die - 1 pen - 1 marker

Unicellular

In Unicellular, you incarnate a Physarum Polycephalum, more commonly known as, the Blob. A gelatinous, flat and yellow macroorganism that consists of a single cell. Unknown to humans, you are a sentient being, living peacefully in a forest of southern Canada... Peacefully? That was until the fore...

Player count: 1p

Age: 11+

Components: 2-pages of PnP (9 cards, Wind token and Player Aid) Dry-erase marker 6 cubes of 2 different colours (total 12) 3 dice (1 of a different colour)

Mugs of Madness

Mugs of Madness is a 20-card, token-free, dice-chucking solitaire game inspired by Elder Sign and the other Arkham Files games. As a player, you step into the shoes of a Barista working at Mugs of Madness, a café in downtown Arkham. You must fulfill Customer Orders to activate Runes of Protection...

Player count: 1p

Age: 14+

Components: 20 Over-Size Tarot Cards, 5 Paperclips (any color), 5 Regular Dice (d6s-any color- these should match), 1 Employee of the Month Die (d6-any color- this should be different from the Regular Dice), and 1 Pawn/Position Marker (any color, this can be anything- a coin, a pawn, candy, whatever you happen to have on hand).

Wuul Farm: Frostbreak

Ready to become a farm tycoon? Collect 16 points to win. The season begins! Your mission is to deliver supplies before the land freezes again. Invest in fields and factories, manage them and produce goods to supply the local farm shop.

Player count: 1p

Age: 14+

Components: cards, board, small size cards, printed tokens and additional standard cubic tokens.

Pecunia Sanguinus

Pecunia Sanguinus is a lobbying and market-manipulation simulator. In Pecunia Sanguinus, you will simulate abuse of power and unfair systems to inflate or deflate the cost of resources, lobby for ridiculously overpriced contracts, incessantly push for deregulation and less taxes, and build more a...

Player count: 1p

Age: 12+

Components: PNP components — 3 boards, 1 player mat, many cards, paper money (optional). Additionally, 4 cubes for the price track (3 of one color and 1 of another), 5 blue meeples, 5 red meeples. If you’d rather not use the printable paper money, you can sub in other money (poker chips feel great!).

Croaking by the Pond

Welcome to the pond! Croaking by the Pond is a cozy solo puzzle that blends clever card placement with the classic, satisfying logic of Minesweeper. The local frogs are incredibly picky eaters, and it is your job to manage their diets. Each turn, you will place a new card onto the table, expandin...

Player count: 1p

Age: 7+

Components: 18 cards

Code of Caligos

Code of Caligos is a solitaire game of exploration and discovery. Assemble cards from your compass to match ancient codes, reveal new terrain, and gather the tools needed to venture deeper. Explore forgotten ruins, recover priceless artifacts, and hire skilled crew. Reach the end of the Map Track...

Player count: 1p

Age: 12+

Components: 1 white cube (journal) 1 gold/yellow cube (last space of map track) 3 black cubes (artifacts) 4 red cubes (food) 1 meeple

Zerax Clinic

In the distant tiny little planet Zerax is a hard day in the one and only clinic of the planet. The medical team has just been overwhelmed by a bunch of different aliens to cure and none of them wants to die…

Player count: 1p

Age: 10+

Components: 9 Cards - 3 Roll Tokens - 3 Re-roll Tokens - 1 Retry Token - 6 Dice

Tomb Tin

Tomb tin is a solo tomb-raining dungeon crawler game based around a deck of cards and a handful of dice. Become the daring hero, make your way through the dungeon and confront the boss. Will you win the day or will you be trapped forever in the dark, swelling the ranks of an undying army?

Player count: 1p

Age: 8+

Components: 3 dice and 4 paper clips (slider clips) plus the cards

Final Shift

Final Shift is a strategic solo deckbuilder game, inspired by games with beginner-friendly mechanics like Legendary: A Marvel Deck Building Game and Friday. You play the role of a correctional officer tasked with managing events of varying severity to finish your last day on the job.

Player count: 1p

Age: 14+

Components: 66-card inventory

Lights Out

Lights Out is a solo PnP horror game that all fits on a single sheet of paper. Five kids accept a dare to spend the night in a house with a terrifying history, only to discover the shadows within become lethal during the witching hour, trapping them inside and forcing them to keep to the lit room...

Player count: 1p

Age: 8+

Components: Rules & component sheets, a D12, a D100, pencil, eraser

Vertical Overlines Solitaire Snowboarding

Vertical Overlines Solitaire Snowboarding (VOSS) is a dice rolling, line drawing, push-your-luck game about helmetless all-mountain snowboarding in the early 1990s. Roll 6 dice, assign them to movement spots in two rows of three and ride down the slope by drawing orthogonal and diagonal lines on ...

Player count: 1p

Age: 12+

Components: 6D6 and a pencil

Monster Inside Me

Monster Inside Me is a solo card game in which the player takes on the role of a person trying to quit smoking. He faces traps of his own mind, excuses, snares, and thoughts that prevent him from quitting. Addiction is represented as the image of a monster sitting inside the person, feeding him t...

Player count: 1p

Age: 18+

Components: 47 cards and 3 marker cubes

Fool Mouse

An abstract Solo game where you invite and seat members of the Court of Beasts. Creating create good vibes by matching conversations or sowing dissent.

Player count: 1p

Age: 12+

Components: 2 dice, pen and paper

Route Won

In this flip and write game you are making paths between producer states and consumer states. There is a BYOS version for 1 or more players and a solo challenge for 1 player only

Player count: 1p

Age: 10+

Components: Components 3 types of maps (each player needs 1) number cards and a writing utensil

A Better Yesterday

A Better Yesterday is a solitaire card game about time travel where every card that helps you change the past returns later as a future consequence. You are trying to move The Event from Deep Past to Present. Along the way, you use Machines and Power Sources to unlock timelines, but every Memory ...

Player count: 1p

Age: 12+

Components: 18 cards: 11 Memory Cads, 4 Key Cards, 2 Starting Burden, 1 The Event

Take her to daycare!

"“Take her to daycare!” is a twenty-minutes, solo, push-your luck, mancala bagbuilder that simulates the ups and downs of trying to rush through all the morning activities - eating, using the bathroom and changing clothes - to get your child ready for daycare, without yourself being late for work...

Player count: 1p

Age: 8+

Components: Gameboard, bag and at least 34 cubes (in 6 different colors, identical in shape and size), 4 marker pieces

Joust

JOUST is a solo tournament game where you ride as a knight competing through a bracket of rival jousters for glory and the champion's crown. Each round, roll five dice and distribute them across Speed, Accuracy, Stability, and Timing to line up the perfect charge — balancing calm nerves against t...

Player count: 1p

Age: 10+

Components: Player board, Opponent cards, Pencil, Eraser, 5 six-sided dice (D6), Optional: 10 markers/cubes.

Vice and Virtue

An 18 card, move through the deck game about using the seven heavenly virtues to resist the seven deadly sins.

Player count: 1p

Age: 8+

Components: 18 cards

Cape Cod Visit

Cape Cod Visit, a solo tableau building card game about exploring six iconic Cape Cod towns. Each turn, you add an experience enjoyed in a Cape Cod town to your Journal (tableau) by drawing a card and deciding how to play it. As your visit continues, each turn, your Journal records your route thr...

Player count: 1p

Age: 10+

Components: 18 cards

Survive the Mist

Survive the Mist is card-based survival card game for 1 player. Each turn, the player needs to manage their dice pool as they scout locations, move passed deadly Mist entities, and search for supplies. After searching eight locations, the player must face off against multiple Mist entities as the...

Player count: 1p

Age: 14+

Components: 60 PnP cards. Two full sets of polyhedral dice (two X d4, d6, d8, d10, d12, d20, d00).

Captain Crash!

Captain Crash! is a solitaire game where you solve two independent deduction puzzles to find your best friend Tibbs amongst evil clones and escape the planet your crashed on together. Use Command Cards to move around the planet and gain the necessary clues to recognize your real friend.

Player count: 1p

Age: 12+

Components: 15 printed sheets (for a total of +/- 70 cards/tiles), 1 additional sheet (Captain's Log) per 2 games, 1 meeple, 6 cubes in specific colors (Blue, Green, Purple, Yellow, Black, Orange)

Pocket Spire

Welcome to Pocket Spire. You are a hero who must climb a short ascent to slay a boss. For this you will need to fight different enemies and combine the right deck.

Player count: 1p

Age: 1+

Components: - 2 standard 54-card decks - 4 d6 dice

Darkness Falls

Darkness Falls is a solo sci-fi survival game where you play as a Lieutenant Scientist stranded on a planet shrouded in perpetual darkness after a shuttle crash. Armed with only your flashlight, limited supplies, and a damaged suit, you must explore an abandoned research settlement, recover lost...

Player count: 1p

Age: 10+

Components: Print and play player board, Print and play reference sheet, Rulebook, Pencil, Eraser, Percentile dice or two D10 of different colours.

Wormhole Report

In Wormhole Report you take control of a 4-man team of soldiers & scientists, using an ancient gateway structure to explore faraway planets in a widespanning network of interconnected wormholes. Each game sets out to tell a unique emergent story, with modularity and a sense of exploration at the ...

Player count: 1p

Age: 12+

Components: Yet to be finalized.

MOW

In MOW, you're competing for the title of Best Garden on the Street. Guide your mower around the garden to cut grass, avoid obstacles, remove weeds, and plant flowers as you create the perfect outdoor space. Every cut must continue from the last, so careful planning is the key to staying ahead o...

Player count: 1p

Age: 8+

Components: Printout Pencil

Corsairs & Krakens

In Corsairs & Krakens, you will be sailing your ship to land while dodging and shooting those pesky Krakens. Will you make it to land safely or become Kraken food? Corsairs & Krakens is an engine-building game - for both you and the AI. The AI builds an engine and runs it every turn, while you h...

Player count: 1p

Age: 10+

Components: -18 Cards -4 Small Wooden Cubes (provided by you) -4 Regular Dice (provided by you)

Defense of Helm's Deep

A "Draw and Draw" game where you must manage resources, soldiers, and morale while fighting off hordes of Orcs created by Saruman. Hold out five rounds until Gandalf and the Rohirrim arrive or have Helm's Deep fall beforehand...

Player count: 1p

Age: 12+

Components: 1 Player Sheet, 20 Standard Cards (A-5 of each suit), 3 Dice (D6, D10, D20), 1 Cube (10mm), 1 Pencil

Signal and Noise

You’re in charge of controlling bots deployed to a remote planet. Your goal is to guide each of them onto a different base, and lock them there. To achieve this, you send operational signals to a queue, from which the bots will take orders, but due to communication issues, some noise also arrive...

Player count: 1p

Age: 7+

Components: Just the print and play. Optionally, 6 tokens/pawns/minis that can point to a specific direction

13 Came Callin'

You are a forgotten Southern house, sagging in the heat, waiting for the unlucky souls who still come callin’. Twist your rooms, awaken your organs, and render victims into fuel before the house is condemned. Feed enough, and what was dead will live again.

Player count: 1p

Age: 13+

Components: 2 Tracker Boards, 26 card House Tile deck, 4 Organ tiles, 13 victim meeps, 10 card Special Victims Deck, 4 power cards, rot tokens, resource tokens, 3 Sturdy tokens, 3 Harvest multipliers.

Too Many Vikings

A solo Viking dice-driven PnP exploration game where you sail across dangerous seas in search of new lands.

Player count: 1p

Age: 10+

Components: 3D6, pen

Lock Pick

This game is a nail-biting lockpicking simulator roll-and-write game for one or more players. Engage with realistic lockpicking operations while time ticks down to pick the lock keeping you wrongfully imprisoned.

Player count: 1p

Age: 8+

Components: • One game sheet per person (suggested: laminated) • 18 Pin cards (one deck per three people) • OR substitute playing cards with the following values: One 2, one 3, two 4s, two 5s, three 6s, three 7s, two 8s, two 9s, two 10s • 4 dice (D6) per person • 3-6 tokens per person (8mm cubes work best) • Writing utensil with ability to erase per person

The Most Magnificent, Utterly Important, Highly Official, Absolutely True Chronicle of the Years Four Through Eight of a Young Person’s Life, Including the Management of Milk, Cookies, Crayons, Sand Castles of Strategic Significance, Kite-Borne Resource Acquisition Systems, Experimental Brick-Based Infrastructure, and the Occasional Appearance of Wilfred the Pink Lion, Who Avidly Dislikes Ballet but Is Definitely Very Helpful

(Wilfred for short) Solitaire deck-building trick-taking game about a little 4-8 year old growing up with an imaginary friend. Some cards become Command Cards (called Beach Cards).

Player count: 1p

Age: 10+

Components: 32 cards; 8 color crayons (10mm cubes); 3 milk cartons (empty is fine; we're flying kites today); 3 cookies (and maybe one for you, while you're at it).

Beating Beneath the Boards

A solitaire dice-placement game retelling Poe's The Tell-Tale Heart. Plan a murder, commit the deed, then survive the phantom heartbeat as the police investigates your house. Can you withstand the dead man's ever-loudening heartbeat?

Player count: 1p

Age: 16+

Components: - 24 d6 dice (6 of each red, black, blue and white) - 9 cubes or markers - 2 sheets game board (to print) - 2 sheets Night Cards (to print) - 1 sheet Heartbeat Tiles (to print)

RE: Retrieve, Repair, Return

Crash landed - you are the only (slightly) functional remaining “member” of this transport vessel. The only name you’ve been given is your function: Redundant Engineer - RE for short. You were only present because of regulations requiring all positions on the ship to have 4 layers of redundancy: ...

Player count: 1p

Age: 8+

Components: 18 cards, 45 cubes (15 each of blue, red, yellow)

Treasure, in Spades

Played with a traditional deck, use your resources (spades) to dig through soil (clubs) and troublesome rocks (hearts) to unearth Captain One-Eyed Jack's buried treasure (diamonds) while preventing booby-traps (jokers) from going off or getting trapped underground. Do you have what it takes to gr...

Player count: 1p

Age: 8+

Components: Standard deck of playing cards with two jokers

Omens & Bones

Venture into The Barrow - a dungeon controlled by the curse of Zaryth, a shapeshifting necromancer. To break the curse, you must collect the 4 tomb jewels and survive the depths.

Player count: 1p

Age: 10+

Components: Standard playing cards · 6 dice: d4, d6, d8, d10, d12, d20 · A way to track 2 stats (cubes, paper/pencil, or Cards of Holding)

Legends of Dark Lands

Open world RPG-like/light adventure game with random encounters, combat, alchemy and religion. Complete quests, accumulate fame, get stronger and complete objectives in a loose story line.

Player count: 1p

Age: 14+

Components: Map Cards deck(s) Stat sheets Counters Various Tokens D6s

Breakfall

Breakfall is a card solo turn-based combat game where you and your allies will fight to expel the evil power from the almighty Hawkshead Woods.

Player count: 1p

Age: 1+

Components: 46 PnP Cards. 42 PnP Cards if you already have a Life Counter

Tidepool Teaparty

Tidepool Teaparty is a cozy 15-minute solo card game in which a hermit crab, waiting out the low tide, imagines the teaparty she'd host and the guests she'd welcome. Built on the capture mechanics of Cassino, each turn you Welcome, Gather, or Introduce sea-creature guests while the tide pulls...

Player count: 1p

Age: 10+

Components: A 40-card deck, 12 Afternoon goal cards, a Scoring Aid card, and a pencil or a few small tokens for tracking.