2026 54-Card

34 entries

Whose Terms? is a 4-player negotiation game where players vote on rotating Proposals for points, while competing to control the next deal. Every vote shapes both scoring and agenda control.

Player count: 4p

Age: 12+

Components: 54 cards

Bid for the games you want, but watch your budget! The highest bidder wins the game, but every dollar you spend comes at a cost: less time to play. Collect too many games, and you might not have enough time to enjoy them all.

Player count: 3-5p

Age: 1+

Components: 33 cards

In this relaxing connections and card placement game for 1-2 players, players act as Norwegian Gods trying to craft the most beautiful fjord cliff faces. At the end of the game, you’ll score points for connected waterfalls and sets of terrain icons.

Player count: 1-2p

Age: 8+

Components: 54 cards

Triple Target is a small card game about trying to form the largest 3 digit number you can with the number cards in your hand and a little manipulation from helpful target cards.

Player count: 2-4p

Age: 8+

Components: 53 cards

A shedding game where you play poker and hero battler at the same time. This game feels like you are playing 2 games at once, but not two separate games. It gives this distinct feeling of another dimension - the 4D game.

Player count: 2-7p

Age: 10+

Components: 54 cards

In The Pecking Order players use influence to gain the support of Fowl Parliamentarians to assemble a party. The player who has assembled most prestigious party will become the Head of the Flock.

Player count: 3-5p

Age: 10+

Components: 54 cards

The cosmos is in your hands. Create stars and black holes, and shape the System using your own rules. Cosmo is a 1v1 card drafting and placement game. Your goal is to win at least 2 Rounds. The cosmos is waiting for you!

Player count: 2p

Age: 10+

Components: 54 cards

Thing Rummy is a rummy-like game where the "sets" aren't set. Players build hands of "things" and play melds of cards that belong to sets that they define based on similarities. Earn more points for playing dissimilar things together but avoid defining broad sets that other players can play off of.

Player count: 2-4p

Age: 8+

Components: 54 cards

Scout the target, pick the locks and grab the loot. There is no honour among the thieves so feel free to pickpocket the best loot from your collegues. A set collection card game with some that-that like activity.

Player count: 2-4p

Age: 10+

Components: 54 cards

A fantasy-themed spatial puzzle solo game played on a 5x5 card grid. Manipulate the grid into configurations that match the ritual cards in your hand. Complete 7 rituals in 12 turns or less to win.

Player count: 1p

Age: 12+

Components: 54 cards

In Wild Bunch, players group bunches of wild savanna animals in their zones to score points per animal group and to claim wild endgame bonuses. The player with the highest scoring zone at the end of the game wins.

Player count: 1-6p

Age: 8+

Components: 54 cards

In Dream 18, you get to design the disc golf course of your dreams! Each card in the deck represents one of the most well-known and beloved holes in disc golf. Each round, you will be building a 9-hole layout of cards in front of you, arranging your cards to achieve the lowest score possible.

Player count: 1-4p

Age: 10+

Components: 54 cards

A SoT (or Stoke-on-Trent, UK) themed card-game where trick/taking interacts with tableau building, allowing players to collect sets of cards that represent the six towns of the polycentric city, its people of note and its cultural symbols.

Player count: 2p

Age: 8+

Components: 54 cards

A cooperative town-building game where you work together to create 6 towns and assign a ghostly mayor to each. Meet the requests of all 6 mayors to win!

Player count: 1-6p

Age: 10+

Components: 54 cards

You all share a single Mark, take out the target before someone else does. A party game with deduction and hand management.

Player count: 3-4p

Age: 12+

Components: 54 cards

In Double Agency, you are a spy trying to complete missions by winning tricks using Access, Information, or Tradecraft tools. Each half of your hand is shared with another spy. Winning tricks not only completes missions but allows you to choose the next mission and set the victory condition.

Player count: 2-5p

Age: 10+

Components: 54 cards

In HADO, winning a trick is not always a good thing. Each trick brings a Hado card worth positive or negative points. Players compete to win the trick, but the winner must take the Hado card, gaining its points if it is positive or losing them if it is negative.

Player count: 2-6p

Age: 8+

Components: 54 cards

Superhuman Resources is an open-drafting, tableau-building card game where you compete to recruit superheroes, pair them into 5 dynamic duos, and build the highest-scoring superhero firm. Each dynamic duo consists of a Hero and a Sidekick. Recruit applicants whose skills, abilities, and talents wor

Player count: 1-4p

Age: 8+

Components: 54 cards

Runic is a trick taking press your luck card game for 2-4 players. Players will throw Runestones into one of three Rituals to build up the magical potency of the Spell they want to cast. The more value in a Ritual the more grandiose the Spell! But beware, other mages can try and break your Spell ...

Player count: 2-4p

Age: 14+

Components: 54 cards

Cats love boxes, so, naturally, they best suited for filing and boxing paperwork. And if they do not want to deal with some files right now, they can always return to them in a next life. The Nine Lives of the Bureaucat is a cooperative, set collection and hand-manipulation solo game, where playe...

Player count: 1p

Age: 12+

Components: 54 cards

A two-player strategy game playable with a standard deck of cards.

Player count: 2p

Age: 10+

Components: 52 cards

Cooperatively help a penguin colony thrive on Middle Island, near Victoria, Australia.

Player count: 2-4p

Age: 10+

Components: 54 cards

You are an acrobat and over this past year, your talent has not been unnoticed. The queen herself has invited you and up to three other renowned acrobats to perform at the start of the Royal Banquet. In this game, you will train to perfect yout acrobatic routine, competing for the title of ‘R...

Player count: 2-4p

Age: 7+

Components: 54 cards

A card game with 2 modes. In the solitaire game "Crush", try to deduce which classmate has a crush on you: ask out the wrong girl, and you'll never live it down. The 2-player game "Cupid" is a Koi-Koi variant where each player is a rival cupid fighting to influence the love lives of 7 women.

Player count: 1-2p

Age: 12+

Components: 54 cards

In A of Tale of Two Cities – Rising Rivals you and an opponent build London and Paris during the industrial revolution. The cities emerge as you and your rival build 3x3 card tableaus, expand the town halls’ capabilities and set up canals and rails. It is a 54 card game for 1-2 players.

Player count: 1-2p

Age: 10+

Components: 54 cards

The Window Seat is a cozy game for one player, centered around sorting, spatial puzzling, and mindful visualization. It aims to promote a sense of calm by evoking pleasant memories and moving from randomness to order. You’ll organize Memory Cards from the four seasons into separate Stacks. By the...

Player count: 1p

Age: 10+

Components: 54 cards

Players send their Emanations through the zodiac to collect planets and other celestial bodies. The planets move around the zodiac, while the players try to get their Emanations into the right positions to complete their objectives.

Player count: 2-5p

Age: 10+

Components: 45 cards

A tornado has been spotted, seek shelter immediately! Move your meeples to safety, while using the storm to send other meeples to Oz.

Player count: 2-4p

Age: 8+

Components: 54 cards

A competitive multi-use card game where players run a small tailoring shop try to complete customer orders and be the most successful tailor.

Player count: 2-3p

Age: 12+

Components: 54 cards

In ALL YOU CAN DRAFT players meet at the buffet trying to fill their tablets with the perfect combination of food. Go for the edables, that go well together, but be quick, or your opponents pick the good stuff before you! ALL YOU CAN DRAFT is a quick drafting game, that features set collection. ...

Player count: 2-5p

Age: 7+

Components: 36 cards

In Samarra, players take on the roles of Death and the Merchant. Death attempts to manipulate the fate of the Merchant through careful card management. Will the Merchant survive and escape their appointment with Death?

Player count: 2p

Age: 12+

Components: 54 cards

Exclamation! is a fast-paced, two player, word duel! Outsmart your opponent with your brobdingnagian (look it up) vocabulary! But wordsmiths beware; a big bluff can overcome a big brain!

Player count: 2p

Age: 12+

Components: 54 cards

Wild Chorus is a cooperative party game where 2–8 players sort the animal kingdom into a line ordered by size, using only animal sounds and gestures (moo, squawk, mime an elephant's trunk) — no talking allowed. Every card shares exactly one animal with any other card in the deck, and that shared ...

Player count: 2-8p

Age: 6+

Components: 39 cards

A clever card-set building and bluffing game about hidden color sets, strategic drafting, and memory. Players build color sets face-down—bluffing with mixed colors if needed—and fight for control during a tense second phase where protected cards and hidden swaps can completely flip the winning co...

Player count: 2-4p

Age: 6+

Components: 54 cards